# Downtime
For every week or so spent in a safe locale, a PC gains one Downtime Action. A PC can gain multiple Downtime Actions by spending multiple weeks in downtime. All Downtime Actions accumulated must be spent at once.
A Downtime Action can be spent to do any of the following:
- Rest & Recover: All Abilities return to return to maximum, provided a healer is available.
- Train: Gain 1 XP
- Work Odd Jobs: Gain 3d6 gold
- Any other reasonable action that would take about a week to accomplish.
At the Referee's discretion, lengthy acts could require multiple Downtime Actions to accomplish.
It's also possible to do things that take up only a short amount of time (< 1 day) during downtime, such as purchasing standard equipment. This doesn't require the use of a Downtime Action due to the relatively short amount of time spent.
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