# Downtime

For every week or so spent in a safe locale, a PC gains one Downtime Action. A PC can gain multiple Downtime Actions by spending multiple weeks in downtime. All Downtime Actions accumulated must be spent at once.

A Downtime Action can be spent to do any of the following:

  • Rest & Recover: All Abilities return to return to maximum, provided a healer is available.
  • Train: Gain 1 XP
  • Work Odd Jobs: Gain 3d6 gold
  • Any other reasonable action that would take about a week to accomplish.

At the Referee's discretion, lengthy acts could require multiple Downtime Actions to accomplish.

It's also possible to do things that take up only a short amount of time (< 1 day) during downtime, such as purchasing standard equipment. This doesn't require the use of a Downtime Action due to the relatively short amount of time spent.