# Character Creation Tables
# Name & Background (d20)
# Female Names
# Male Names
# Surnames
# Background
# Character Traits (d10)
# Physique
# Skin
# Hair
# Face
# Speech
# Clothing
# Virtue
# Vice
# Reputation
# Misfortune
# Gifts & Mutations
# Gifts
Determine your PC's Gift by cross-referencing their lowest ability score and their Hit Protection on the table below.
Lowest Ability Score | 1 HP | 2 HP | 3 HP | 4 HP | 5 HP | 6 HP |
---|---|---|---|---|---|---|
3-4 | Saliva is a powerful acid | Invisible while squeezing eyes shut | Can manipulate wood with hands like clay | Can dislodge own soul to look into the spirit world by taking 1 Fatigue | Can secretly steal small objects with a mere touch | Flammable touch & heat-resistant |
5 | 30ft prehensile tongue | Perfect throwing accuracy, except when targeting a living creature | When squeezing one eye shut, can see in the dark, but not in the light | Briefly very strong after taking strong alcohol | Can conjure an extra arm | Climb any surface while hands & feet are bare |
6 | Body parts can be detached and reattached, can control detached parts at range | While pointing, the target is completely silent | Can hock up a very sticky ball of gunk | Gale-force sneeze | Can leap a long distance, fall from any height unharmed | Voice can come from somewhere nearby |
7 | Can change someone's face at a touch. Reverts when washed | Can extrude & retract long, indestructible hair | Bloodhound-scent while eyes are closed | Freezing touch & cold-resistant | Perfect balance | Can dig a hole or tunnel very fast |
8 | Can transform into a horse | Can summon one starting item at will | Shrink self & gear to 10% of original size | Excellent swimming & don't need to breathe | Echolocate by singing | Can lay tasty green eggs |
9-10 | Can bite through any material, and safely eat anything | Communicate with any creature | Can change own scent to anything | Perfectly mimic someone's voice or replicate any sound heard before | Slippery skin while holding breath | Thrown coins & dice always land on the desired side |
# Mutations
Roll 1d6 for the nature of the mutation, and 1d20 for the body part.